

We’ve rectified this by converting forward and back throw into potent finishers! Up and down throw on the other hand toss opponents close enough, allowing Little Mac to follow through with his combos. In the Console version Little Mac’s throws are lackluster, making him not particularly effective against shields. If it misses, the first jab can quickly be repeated to keep opponents at bay! On hit this attack now consists of 3 full hits before the flurry, followed by an ending hit that helps Little Mac transition into his combos! That's not the only attack with changed animations however, we've been changing up his moveset to better follow Smash 4 wherever possible!Īdditionally, this attack in particular as well as other offensive options have been made more powerful against shield in an effort to establish the theme of Little Mac being superior on the ground. Inspired by said interpretation and wanting to add our own touches, we introduce Little Mac’s Smash 4 playstyle!įor this playstyle jab is faster than ever before, coming out on frame 1. The Smash 4 interpretation of Little Mac is much more polarizing Little Mac’s performance in the air is at very least lackluster but makes up for it by being among the most potent in the game on ground. Crusade Mac does well in any situation, and relies on his combo count to power up finishing attacks. As such, it is very interesting to put the two interpretations side to side and compare them.

Little Mac has been a part of SSB Crusade long before he was announced for the roster of Smash 4.
